Design Skills and Experience

I have experience with numerous professional packages, used for both work and portfolio pieces.

  • 3Ds Max – Creating high-poly and low poly models. Baking textures and UV mapping
  • Zbrush/Mudbox – Sculpting of environmental assets and tileable textures
  • Photoshop – Creation of realistic and hand painted textures
  • UDK – Creation of realistic game environments utilising  advanced materials
  • Unity – Creation of hand painted indie game for IOS using low poly models
  • nDo2 – Creation and tweaking of normal maps

Professional Work



Ubisoft Reflections : Environment Artist (Intern) – The Division.

I am currently Employed as an intern environment artist working on the The Division

Dare To Be Digital 2013 – Lead Artist at Ocelot Entertainment
– Released iOS AR game “Pygmy Panic”


2010 – 2013 University of Teesside

Computer Games Art BA (Hons) – First Class with Honours